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General

Survivor Insignia
Upgrade component
Health 15 on chest armor
Health 10 on leg armor
Health 5 on other armor
Attaches to: Armor
Radiant Insignia
Upgrade component
Energy 3 on chest armor
Energy 2 on leg armor
Energy 1 on other armor
Attaches to: Armor
Stalwart Insignia
Upgrade component
Armor 10 (vs physical damage)
Attaches to: Armor
Brawlers Insignia
Upgrade component
Armor 10 (while attacking)
Attaches to: Armor
Blessed Insignia
Upgrade component
Armor 10 (while affected by an Enchantment Spell)
Attaches to: Armor
Heralds Insignia
Upgrade component
Armor 10 (while holding an Item)
Attaches to: Armor
Sentrys Insignia
Upgrade component
Armor 10 (while in a Stance)
Attaches to: Armor

Assassin

Vanguards Insignia
Upgrade component
Armor 10 (vs physical damage)
Armor 10 (vs blunt damage)
Attaches to: Armor
Infiltrators Insignia
Upgrade component
Armor 10 (vs physical damage)
Armor 10 (vs piercing damage)
Attaches to: Armor
Sabotuers Insignia
Upgrade component
Armor 10 (vs physical damage)
Armor 10 (vs slashing damage)
Attaches to: Armor
Nightstalkers Insignia
Upgrade component
Armor 15 (while attacking)
Attaches to: Armor

Dervish

Windwalkers Insignia
Upgrade component
Armor 5 (while affected by 1 or more Enchantment Spells)
Armor 5 (while affected by 2 or more Enchantment Spells)
Armor 5 (while affected by 3 or more Enchantment Spells)
Attaches to: Armor
Forsaken Insignia
Upgrade component
Armor 10 (while not affected by an Enchantment Spell)
Attaches to: Armor

Elementalist

Hydromancer Insignia
Upgrade component
Armor 10 (vs elemental damage)
Armor 10 (vs cold damage)
Attaches to: Armor
Geomancer Insignia
Upgrade component
Armor 10 (vs elemental damage)
Armor 10 (vs earth damage)
Attaches to: Armor
Pyromancer Insignia
Upgrade component
Armor 10 (vs elemental damage)
Armor 10 (vs fire damage)
Attaches to: Armor
Aeromancer Insignia
Upgrade component
Armor 10 (vs elemental damage)
Armor 10 (vs lightning damage)
Attaches to: Armor
Prismatic Insignia
Upgrade component
Armor 5 (requires 9 air magic)
Armor 5 (requires 9 earth magic)
Armor 5 (requires 9 fire magic)
Armor 5 (requires 9 water magic)
Attaches to: Armor

Mesmer

Virtuosos Insignia
Upgrade component
Armor 15 (while activating Skills)
Attaches to: Armor
Artificers Insignia
Upgrade component
Armor 3 (for each equipped Signet)
Attaches to: Armor
Prodigys Insignia
Upgrade component
Armor 5 (while recharging 1 or more skills)
Armor 5 (while recharging 3 or more skills)
Armor 5 (while recharging 5 or more skills)
Attaches to: Armor

Monk

Wanderers Insignia
Upgrade component
Armor 10 (vs elemental damage)
Attaches to: Armor
Disciples Insignia
Upgrade component
Armor 15 (while affected by a condition)
Attaches to: Armor
Anchorites Insignia
Upgrade component
Armor 5 (while recharging 1 or more skills)
Armor 5 (while recharging 3 or more skills)
Armor 5 (while recharging 5 or more skills)
Attaches to: Armor

Necromancer

Bloodstained Insignia
Upgrade component
Reduces casting time of spells that exploit corpses by 25%
(Non-stacking)
Attaches to: Armor
Tormentors Insignia
Upgrade component
Light damage you receive increased by 6 (on chest armor)
Light damage you receive increased by 4 (on leg armor)
Light damage you receive increased by 2 (on other armor)
Armor 10
Attaches to: Armor
Bonelace Insignia
Upgrade component
Armor 15 (vs piercing damage)
Attaches to: Armor
Minion Masters Insignia
Upgrade component
Armor 5 (while you control 1 or more minions)
Armor 5 (while you control 3 or more minions)
Armor 5 (while you control 5 or more minions)
Attaches to: Armor
Blighters Insignia
Upgrade component
Armor 20 (while affected by a Hex spell)
Attaches to: Armor
Undertakers Insignia
Upgrade component
Armor 5 (while Health is below 80%)
Armor 5 (while Health is below 60%)
Armor 5 (while Health is below 40%)
Armor 5 (while Health is below 20%)
Attaches to: Armor

Paragon

Centurions Insignia
Upgrade component
Armor 10 (while affected by a Shout, Echo or Chant)
Attaches to: Armor

Ranger

Frostbound Insignia
Upgrade component
Armor 15 (vs cold damage)
Attaches to: Armor
Pyrebound Insignia
Upgrade component
Armor 15 (vs fire damage)
Attaches to: Armor
Stormbound Insignia
Upgrade component
Armor 15 (vs lightning damage)
Attaches to: Armor
Scouts Insignia
Upgrade component
Armor 10 (while using a preparation)
Attaches to: Armor
Earthbound Insignia
Upgrade component
Armor 15 (vs earth damage)
Attaches to: Armor
Beastmasters Insignia
Upgrade component
Armor 10 (while your pet is alive)
Attaches to: Armor

Ritualist

Shamans Insignia
Upgrade component
Armor 5 (while you control 1 or more spirits)
Armor 5 (while you control 2 or more spirits)
Armor 5 (while you control 3 or more spirits)
Attaches to: Armor
Ghost Forge Insignia
Upgrade component
Armor 15 (while affected by a weapon spell)
Attaches to: Armor
Mystics Insignia
Upgrade component
Armor 15 (while activating skills)
Attaches to: Armor

Warrior

Knights Insignia
Upgrade component
Received physical damage -3
Attaches to: Armor
Lieutenants Insignia
Upgrade component
Reduces Hex durations on you by 20% and damage dealt by you by 5%
Armor -20
(Non-stacking)
Attaches to: Armor
Stonefist Insignia
Upgrade component
Increases knockdown time of foes by 1 second (maximum 3 seconds)
(Non-stacking)
Attaches to: Armor
Dreadnought Insignia
Upgrade component
Armor 10 (vs elemental damage)
Attaches to: Armor
Sentinels Insignia
Upgrade component
Armor 20 (Requires 13 Strength, vs elemental damage)
Attaches to: Armor


  

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